9/21/2023 0 Comments Dreams dead space remake![]() Focusing on just one genre or model limits the number of players we can reach. We want players to choose an EA game or experience, and that means we need to make the type of games they want to play. “Other players want us to show up every day with new content and events in our live services like Star Wars: Galaxy of Heroes, The Sims, Apex, and FIFA to name a few. Sometimes that is a single-player story-focused experience, where players can immerse themselves in another world,” Miele said. “We want to make games that deliver the experiences our players are looking for. With microtransaction blunders that continued to follow after, most notoriously, Star Wars Battlefront II, Motive and EA agreed that this sort of additional pay model has no place in the Dead Space remake. EA decided to add microtransactions to Dead Space 3 and that inclusion wasn't met with the most positive reception. This concern doesn't come out of nowhere. The pair confirmed that there will be no microtransactions for this game and that there were "never" any plans to add them into this single-pplayer experience. “And not necessarily improvements because those things were not really working in the original, more improvements because of what came after, and we're like, ‘Aw man, that's interesting if we could reference that, or if we could make a link to that." What about microtransactions? ![]() But then there are some improvements that we want to make to that story,” Campos-Oriola said. ![]() “For us, the foundation is the Dead Space 1 story. The two devs also stated that while this is a remake of the first game, the studio did look at the franchise as a whole to get a better vision for how they want the remake to play out in an effort to "flesh out" concepts a little more thoroughly in the first adventure. From the sounds of the game being far more immersive than the original by using 3D audio, to the entire experience rooted in dark colors and threateningly lit corridors, everything about the changes are still very much "rooted in the DNA of what Dead Space is." Filling in some plot holes With a full rebuilding of the game, the team is implementing changes inspired by unused concept art and character designs, environmental changes, and adding volumetric effects and more dynamic lighting to bring each scene to life in frightening detail. ![]() Capturing that dirty, industrial look, but with the level of detail that we can afford now, was something important during the production of that atmospheric benchmark.” That unique sci-fi look, but it's gritty and dirty and you feel that everything has been used for a long time. A good example of this is that there will not be any loading screens, that way "there's not going to be any m moment where w'ere going to cut your experience" or cut away from any scene players find themselves in.Īccording to Campos-Oriola, "What was really important was to be able to capture the unique look of Dead Space. The duo confirmed that the remake is still very early in development, which is giving the team more time to find creative ways to harness Xbox Series X and PlayStation 5 technology in an effort to take the immersion of Dead Space "even deeper" and a more "fully interactive" experience. It's really rebuilding all these elements, shooting all the animations, et cetera.” Tech advancements We are not porting them it's not uprezzing the texture or adding more polygons to the model. “Then, in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or. “We started with the original level design of the original Dead Space," said Campos-Oriola when talking about referencing original assets, including those that never made launch. "What's funny is that you can see some of the iterations that were made prior to ship by the team. That being said, it's not just a tiny polish job either there is a lot of work going into rebuilding this game utilizing EA's Frostbite engine. The pair assures fans of the iconic space franchise that the team has the original vision in mind when tackling this project. For those worried that the remake will remake a little too much: don't be. In an interview with IGN, senior producer Philippe Ducharme and creative director Roman Campos-Oriola revealed a little more about what the remake has in store. Get ready to dismember some limbs, folks, and let's dive into what we know so far. While the teaser was just that - a teaser - we did get a few more details about what the remake will have in store. Earlier this week, Motive and EA revealed the Dead Space remake after numerous rumors that some sort of revival was on the way.
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